The words of the title strike fear into almost every Hearthstone player. Yeah, stack the board with minions, and you have a good chance to have one mind controlled. In the arena match below, I had a pretty good chance to lose one of my big guys. A 75% chance. But RNGesus was on my side.
Getting either 6/3 would effectively put me at 10 guaranteed damage, and a 50% ogre shot. eSports!
The discard mechanic just doesn’t work in Hearthstone. With virtually no interaction with the “card graveyard” and a hard limit on 30 cards per deck, it a mechanic that only serves as a downside. The Tiny Knight of Evil virtually has no way to be all too useful for constructed play.
In the image above from Tavern Brawl, I got 2 discards off the Doomguard. Let’s run through the cards that provide discards.
Soulfire – discard 1
Succubus – discard 1
Doomguard – discard 2
Dark Bargain – discard 2
So let’s say you slot in 2 each in your deck. That would be 12 maximum discards (granted you don’t discard these cards in your hand). The Tiny Knight of Evil can be at best a 15/14 with 10 discards. Not worth discarding over 1/3 of your deck for just a 12/12 boost to one minion.
Garrosh Hellscream never got along with his dad. Nope. His dad never thought he was good enough, never thought that anything he ever achieved mattered. Further he was an angry drunk who got angry easily. One day Grom Hellscream got mad.
Garrosh tried to get away, tried to distract his dad with a random brawl (RIP Mana Tide Totem) but nothing worked. Eventually, he was cornered and chose death.