My Hearthstone Arena experience has been not pleasant of late, with most runs not getting to 5 wins even. My best classes and decent drafts have all failed me. With that, I am turning to my worst and least played class, Priest. Though Rogues perform miracles in Hearthstone, I am dire need of a turnaround.
- Card quality is pretty good overall.
- Very little late game, plenty of early and mid game though.
- Quite a bit of AoE, with 2 Holy Novas, Auchenai + Circle, and a couple of Wild Pyromancers.
- Card cycling will happen through 4 discover cards I have.
- Warlock – 1st – 1-0 – Big board fight on Turn 7-9, helped by a discovered Toshley/Sneed’s Shredder I had. Opponent played two legendary dragons in Chillmaw and Onyxia late, and the Chillmaw definitely backfired in clearing their own board. Fossilized Devilsaur was useful in this game as well.
- Mage – 1st – 1-1 – I was going aggro in this game, while my opponent had pure card advantage. I was up 30-4, but started down 2 secrets, likely Ice Block and Effigy. So I kept going face. I was out of cards by the end, and I had to concede.
- Rogue – 1st – 2-1 – Easy game, where my opponent anti-tempoed big time by playing Summoning Stone and Blade Flurry. Fossilized Devilsaur and a discovered Cairne chipped away enough.
- Hunter – 1st – 3-1 – The true highlight of the run. The fight for the board lasted till Turn 8, when I had a buffed 4/4 Shadowboxer and clear with Holy Nova. My opponent then fueled up with Jeeves, drawing a few crucial cards, including Gladiator’s Longbow. I decided to pick Majordomo Executus for some reason against a threatening board, and he activated when I had 15 life. Though I lose a Armored Warhorse joust, I had enough for lethal thanks for Tomb Spider and DIE INSECT!
- Druid – 1st – 4-1 – Really quick 7 turn game where I just out-aggroed the opponent. A board never relinquished will lead to laughers like this.
- Rogue – Coin – 4-2 – Rogue did Rogue things, and had a Yeti that stayed on the board forever. I was down 25-5 in Turn 8, and stuck it out to Turn 10 out of sheer desperation.
- Shaman – 1st – 5-2 – I had full control in this game, though the board was seemingly contested every turn. A late Entomb sealed the deal.
- Paladin – Coin – 5-3 – A smart opponent who knew I was holding on to Holy Novas. A slew of discovery reinforcements were not enough to save me from the big threats I couldn’t clear.
- Circle of Healing – C+ – I pulled off the Auchenai Circle combo once in a game I was losing for sure. At other times I used it as a bait for Counterspell. Otherwise it did nothing in my hand.
- Power Word: Shield – B+ – Didn’t get the card too often, but I used it on an opponent for cycling cards once when I was topdecking. Another time, it allowed a minion to live after trading.
- Zombie Chow – B+ – A late game Zombie Chow provided enough life in a close game to the opponent. Otherwise, solid early game presence/trading.
- Shadow Word: Pain – A- – Didn’t get it much, but used it to great value against a 3/5 Dragonkin Sorcerer, and clearing a 3/3 MCT in a close game that threatened lethal.
- Mad Bomber – C- – I only played Mad Bomber once, and I killed my own minion.
- Museum Curator – A+ – The best card of the run that seemingly discovered legendaries on every pick. The picks I played include Toshley, Sneed’s Shredder and Cairne Bloodhoof. Once I opted for Majordomo in what resulted in a very close game.
- Puddlestomper – C+ – Nothing amazing, was played as my opening 2-drop twice and was subsequently traded by the opponent.
- Shadowboxer – B+ – Despite having bad aim at clearing enemies, the Shadowboxer provided a solid 2/3, which traded well against small things. As other times, the constant face damage helped me quite a bit.
- Shrinkmeiser – B+ – Did pretty good, allowing me to keep my minions alive after trading.
- Wild Pyromancer – B – I used the Holy Nova combo a few times to good effect, but sometimes the 3 dmg was not enough. Otherwise, played for tempo a ton.
- Velen’s Chosen – A+ – Just an amazing card that provided buffs to my minions, allowing them to stay around a while, thanks to the Priest heals.
- Scarlet Crusader – B- – Did not show up a ton in this run, but it once became a 5/5, until it got Polymorphed.
- Auchenai Soulpriest – A- – Pulled off the Circle combo once, but otherwise was good for spot clears of dying minions. Traded well with minions as well.
- Chillwind Yeti – B- – The yeti did it’s job with the vanilla 4/5 stats. Nothing remarkable in this game.
- Kezan Mystic – C+ – Pulled off a 2 for 1 trade once, but otherwise a tempo card that never got to steal any secrets.
- Piloted Shredder – B+ – Did Piloted Shredder things, forcing trades and dropping something off. The cards I got from drops weren’t that good in this run.
- Sen’jin Shieldmasta – A– Did a very solid job to create awkward situations, to allow me to set up my board. Used Velen’s Chosen on him a few times to create a big taunt.
- Spellbreaker – C+ – I silenced a Nerubian Egg once, which had no bearing on a game I had easily won.
- Tomb Spider – B – I didn’t get notable cards from Tomb Spider, but it allowed me to activate Fossilived Devilsaur twice. The 3/3 body was useful in wearing down opponents as well.
- Holy Nova – A- – Quite devastating in a few games, with Wild Pyro to clean up. In my final game though, my opponent played around both Holy Novas I used.
- Frostwolf Warlord – B- – Showed up a couple times to be a big threat to end games. Traded well or hit face.
- Madder Bomber – I – Did not show up the whole run!
- Entomb – A – Used it on Molten Giant, Fen Creeper and Force-Tank Max.
- Fossilized Devilsaur – B+ – Surprise of the deck. Once being a big time beatstick to hit face, another time being the threat for lethal. Both times, it had taunt thanks to Tomb Spider.
- My best run in 6 days or so, really with the Priest.
- With that Priest leapfrogs Warrior as second-worst!
- This is a deck that better Priest players would take maybe 8 or more wins. Just a great deck drafted, played by someone who doesn’t know how to play Priest.
- Velen’s Chosen is really good. That will leave a bitter taste when Standard Play comes around.