Paladin Arena: Liadrin Joins the Struggle

Last week, I spent two days playing WoW in order to obtain my Lady Liadrin Paladin skin. I did obtain her, but was continually not offered Paladin in the Arena. I notoriously don’t play Paladin as a Ranked class (2 wins), so I needed a Paladin Arena selection to debut Liadrin.


Hearthstone Screenshot 03-20-16 18.51.17.png

  • A red carpet debut for Liadrin, with two legendaries in Tirion and Fjola. Unlike many other 2 legendary drafts, which don’t work well, both of these cards are pretty good. Tirion could be the most valuable card of any in the Arena.
  • I spent the first 20 picks or so drafting for value, and had a huge glut of 4 drops. My last 10 picks was catch up in drafting early game. I had to make awkward picks like Gadgetzan Jouster over Boulderfist Ogre.
  • This deck has a little bit of everything it seems. Some removal, some AoE, some buffs, some secrets, some weapons, some taunts. Card draw could be an issue, as I just have Hammer of Wrath and Tomb Spider.

Games (now on YouTube!)

  1. Paladin – Coin – 1-0 – A weird game in that I never really won control of the board. I was just ahead through the game and was able to be aggressive to close the game out. Ashbringer from Tirion came through for some face damage.
  2. Paladin – Coin – 1-1 – I got in an awkward spot Turn 8 when I was forced to trade a 8/5 Frost Ele into a 6/1 Lord of the Arena. I burned out due to lack of card advantage and was overrun by Murlocs.
  3. Paladin – 1st – 1-2 – I made the face turn up 30-10, but it was a turn too early. Like the last game, I was topdecking and overrun by Murlocs.
  4. Hunter – 1st – 2-2 – I was mostly in control in the game, and a Tomb Spidered- Maexxna was useful.
  5. Rogue – Coin – 3-2 – A 4 minute blowout in which I had the board right away and had tempo to put stuff out every turn.
  6. Druid – 1st – 4-2 – A game where a lot of taunts were put out on the board, but Tirion ended the game.
  7. Mage – Coin – 5-2 – The mage had no answers in board clears to clear my minions.
  8. Mage – 1st – 5-3 – A 16 turn affair where I just threw the game away. The mage had a lot of spells to remove my minions. Instead of trying to take the board, I kept hitting face and put pressure. My opponent’s Cult Master helped draw enough to beat me.


  • Was too greedy throughout the arena run, where trading could’ve helped. The double good legendary draft must have wrecked me with power.
  • Tirion is as good as advertised, but he is not immune to a board of Murlocs.
  • Card cycling is important, and it was a big downfall of this deck.
Hearthstone Screenshot 03-20-16 22.12.32.png
Murloc destroys Tirion

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