The Curse of Cuteness: The Tinyfin Saga

DISCLAIMER: I am being completely facetious here. Or whatever the opposite scenario is.

To show that they “care” about the Arena, the official Twitter of Hearthstone (@PlayHearthstone) occasionally tweets out a random arena draft pick, asking the viewing audience what card to pick. They seem to have expanded things to other Twitter users asking around. I do enjoy these tweets as I can use it gauge what the “average Joe” Hearthstone player thinks.

Some assumptions can be made about the average person replying to this tweet:

  1. They play Hearthstone to some extent.
  2. They probably don’t play Arena, or play it once in a blue moon.
  3. They want to showcase their knowledge of the game.
  4. They actually know what is the right pick and want to help out and/or show off.
  5. They are trolling or posting a dank meme.

Anyways, it’s fun to see what people are saying. This draft screen was retweeted by @PlayHearthstone today from user Canberk Kaya.

As you can see, 27 picks in, the deck itself is decent some premium picks in the weapons, Arathi Weaponsmith, Piloted Shredder and N’Zoth’s First Mate. This draft pick here kinda hurts though. You are faced with 3 of the worst cards to pick. Without a question, I think Am’gam Rager is the clear pick, but other users on responding had other strong opinions:



This string of tweets was not representative of the entire chain, some vouched for the clear Am’gam Rager pick and even the Wisp, but this consecutive chain of Murloc Tinyfin proponents is here to drive my point: people are needlessly obsessed with cute cards.

Pros and cons of each pick



  • Free 1/1 tempo play


  • No synergy with deck, dies when Death’s Bite is broken
  • Dilutes the deck quality consistency

Murloc Tinyfin


  • Free 1/1 tempo play
  • Gets boosts from enemy Murlocs like Coldlight Seer, Murloc Warleader, and Grimscale Oracle
  • Survives Corrupted Seer AoE


  • No synergy with deck, dies when Death’s Bite is broken
  • Dilutes the deck quality consistency
  • Susceptible to Hungry Crab

Am’gam Rager


  • 1/5 body is likely able to survive any blows on turn 3
  • Has enough health to proc Rampage
  • Can be boosted by Cruel Taskmaster to make it a respectable 3/4
  • Trades with small minions, can ping off divine shield


  • 6 points of stats for 3 mana is not good, most minions with 6 points of stats and 3 mana usually have an effect (Ironfur Grizzly)
  • 1/5 distribution is not very useful, as it can’t kill any 2-health minion
  • Dilutes the deck quality consistency

So there. I do think Am’gam Rager is the clear pick, and Murloc Tinyfin is actually the 2nd choice, given the pros over Wisp.

Murloc Tinyfin would be a defensible pick over Am’gam Rager over certain scenarios though:

  • Playing Rogue and need a combo activator.
  • Playing Warlock and need something to boost Darkshire Councilman. Also a free Mortal Coil “soul to suffer” and draw a card.
  • Playing Paladin and have Steward of Darkshire.
  • Have Questing Adventurer, Hobgoblin, Sea Giant in the deck.
  • Have some kind of Murloc synergy going on.

Further the argument against Murloc Tinyfin is amplified since the player is a Warrior. Warrior cards work when cards are hurt, and the 1/1 cards just don’t cut it, as they die right away.

All in all, this pick likely has very little effect on the Arena run, as they all suck. I just wanted to point out how blinded many are by Murloc Tinyfin.

This Isn’t Moonglade – A Valuation of Addled Grizzly

This Isn’t Moonglade – A Valuation of Addled Grizzly

I’m pretty sure Druid is my least-played class in Hearthstone, as it is a level 38 or 39 for me. It has always sat in the bottom three in my Arena classes, and I presumably only play Rogue in constructed. After 3 consecutive Druid Arena runs, it is now my 6th best class, edging out Hunter, and pushing Warlock for 5th best class. What gives? It turns out I had one card present in all three Arena runs: Addled Grizzly.

Hearthstone Screenshot 05-13-16 14.34.44.png
That extra addled damage adds up!

Initial impressions

Addled Grizzly looks like crap. It is a 3-mana 2/2, which gives a +1/+1 buff to any minions summoned, while it is on the board. It is a rated a 34 on the Lightforge Tierlist, and a 50 on the HearthArena Tierlist. Hafu did like the card upon first glance in her card review. It is also rated “average” in Hearthstone Pro Players.

Flavor-wise, it is a bear that talks with a goofy voice. This might be confusing for people unfamiliar with Warcraft, but it is a shapeshifted Druid, who is likely talking in Night Elf form. So we’ve got a bear talking, but it’s really when he’s a Night Elf or something. And he doesn’t know where he is or what he’s attacking. Addled means confused, and is usually used in conjunction with drugs (i.e. pot-addled).

Valuation and Revelation

2/2 is like 1.5 mana worth of stats, so this is an anti-tempo play of 1.5 mana. The closest relative of this card is Shattered Sun Cleric, which grants the same buff, with Liadrin being a 2-drop body (3/2). This means the +1/+1 buff is worth about 1 mana. So you need to buff 2 minions for Addled Grizzly to be worth playing.

Addled Grizzly will never be a great card because of the described conditional effect. It must buff 2 things to be worth playing. This will always hold it back.

I admittedly picked Addled Grizzly in the first choice because the other options were really bad cards. I have been forever changed as a result of this happenstance.


Taunts are the top priority when you have Addled Grizzly. They just become better for the rest of the draft and help protect the Grizzly.

  • 5 mana
    • AG + Anodized Robo Cub = 2/2 + 4/3 or 3/4
    • AG + Annoy-o-Tron = 2/2 + 2/3 (divine shield)
  • 6 mana
    • AG + Squirming Tentacle = 2/2 + 3/5
  • 7 mana
    • AG + Sen’jin Shieldmasta = 2/2 + 4/6
    • AG + Evil Heckler = 2/2 + 6/5
  • 8 mana
    • AG + Psych-o-Tron = 2/2 + 4/5 (divine shield)
    • AG + Bear Form = 2/2 + 5/7
  • 9 mana
    • AG + Sunwalker = 2/2 + 5/6 (divine shield)
  • 10 mana
    • AG + Bog Creeper = 2/2 + 7/9
Hearthstone Screenshot 05-14-16 23.08.27.png
Much taunt. Such value.


Charges get quite a bit of value from Addled Grizzly, as a +1/+1 on a charge is likely worth more than 1-mana, given that charge minions are rather under-stated. Chargers have lots of utility, as they could protect the bear, clear a big minion, or just push face damage.

  • 5 mana
    • AG + Sabertooth Tiger/Bluegill Warrior = 2/2 + 3/2
  • 6 mana
    • AG + Argent Horserider = 2/2 + 3/2 (divine shield)
    • AG + Wolfrider = 2/2 + 4/2
  • 8 mana
    • AG + Cat Form = 2/2 + 5/5
  • 9 mana
    • AG + Argent Commander = 2/2 + 5/3 (divine shield)


Tokens get an instant buff from Addled Grizzly, which makes them the clear value play, in getting as many things out on the board, with more power.

  • 4 mana
    • AG + Living Roots = 2/2 + 2/2 + 2/2
  • 5 mana
    • AG + Bilefin Tidehunter = 2/2 + 3/2 + 2/2
  • 6 mana
    • AG + Razorfen Hunter = 2/2 + 3/4 + 2/2
  • 7 mana
    • AG + Mire Keeper = 2/2 + 4/4 + 3/3
  • 8 mana
    • AG + Silver Hand Knight = 2/2 + 5/5 + 3/3


Other benefits

  • Increased offering rate – Addled Grizzly shows up a lot in the Arena because it is an Old Gods Druid Rare. First of all, there is an increased offering rate for Old Gods cards. Secondly, because of Klaxxi Amber-Weaver not being present, Addled Grizzly and Mire Keeper get an increased offering rate. So this card will be around often for a rare pick.
  • Deathrattle summons – It provides buffs to anything that comes out of deathrattle as well. So there is extra synergy with Haunted Creeper, Nerubian Egg, Infested Tauren, Piloted Shredder, etc.
  • Beast synergy – Gets buffs from Mark of Y’Sharrj and Wildwalker.
  • Scarab target – Rather high chance of discovery from Jeweled Scarab.
  • Not a soft taunt – A lot of people don’t see Addled Grizzly as dangerous. They see the 2/2 or the 34 tierscore and ignore it. It has inherent protection for being an unknown quantity! Smart players would kill it when they have the chance.


  • I’ve been harping on Twitter for a few days, but I’m gonna say it. Addled Grizzly is average in the Arena but has tremendous upside. I’m picking it over lackluster fillers like 3-mana 4/3 rare guys.
  • It is still not worth picking over really good picks. Mire Keeper still might be better as well.
  • It is not a 3-drop at all. Best used in the late game. Never play it for tempo, unless you are facing lethal.
  • The value just gushes out as long as it stays on the board. Bait out removals and AoEs. Play Addled Grizzly with taunts. Reap rewards.
Hearthstone Screenshot 05-13-16 14.28.13.png
Confused and holding secrets. Sounds like any old person!

Old Gods Arena Risers and Fallers

Old Gods Arena Risers and Fallers

As a Hearthstone player who disproportionately enjoys the Arena more than Constructed, I spend time looking at Arena tier lists quite a bit. Because of a seemingly prolonged slump, I have been back to using drafting guides recently. As the goal of the Arena is to have a deep run, and reap good rewards, it is always a good idea to have information to help draft a better deck.

The Old Gods meta has been admittedly rough. I’m seeing a lot of runs end at 2 or 3 wins. 5-6 win runs are becoming rare, while I get some 7+ runs here and there. As I continue my eternal quest to get back to a 5 win average, here are some impressions I have had on some of the Old Gods cards in the Arena. I have either played the cards myself, or have seen them commonly by the opposition. I’m also showing the tier list scores from two popular tier lists, The Lightforge and HearthArena.

Card Lightforge Score HearthArena Score Commentary
Forbidden Ancient 100 70 Forbidden Cards have great strength in their versatility, either as a curve filler, or for big impact. In the arena, where mana curves are ugly, and nothing is certain, a minion like this just helps glue a deck together. Might be an autopick for Druid epics.
Addled Grizzly 34 50 ↑ This card is perceived as bad, and it is. But the upside that it brings might make it seem more average. And in this heavy taunt meta, this guy might stick around long enough for a lot of buffs. Works decently with Mire Keeper. Way off-curve card, more late game.
Mire Keeper 62 74  ↔ Mire Keeper lets you ramp, but in the arena, the 2/2 slime is the better tempo play. It will almost always create an awkward trading situation for your opponent. Or present you with an awkward situation.
Infest 50 57 ↓ I have seen the wombo-combo with Infest and Unleash, which is sheer card advantage. But often this card is too clunky, and requires trading and a board for beasts, which as a whole aren’t too amazing.
Faceless Summoner 80 88 ↔ If you’re facing a Mage, you’re probably going to see this card, as it was very well-hyped upon reveal. The truth is that it isn’t too hard to deal with, when you have board control. On an empty board, it is great.
Servant of Yogg-Saron 38 52 ↑ You’re always going to be rolling the dice here, which limits it’s effectiveness. But like Yogg-Saron, most spells work in favor of the caster. I’d say it’s more high-risk/subpar than bad.
A Light in the Darkness 66 78 ↔ Outing tempo for value, this card is what it appears to be. The 2-mana is a bit costly though, which hurts.
Rallying Blade 82 89 ↔ I had no idea the tier lists rated this card this highly, so it is even. The personal bias of seeing a 3-mana 3/2 weapon is obviously underwhelming. But the power is enough to deal with the early game. And it makes all Divine Shields better.
Power Word: Tentacles 60 48 ↓ I have only seen this card clogging up the hand of Priests that I am laying the smackdown on. It might do okay in a topdeck/board control situation, but it is just too clunky.
Shadow Strike 80 77 ↑ This card is up there with Backstab and Eviscerate as autopick Rogue spells. Very dangerous card that most people are unable to play against.
Southsea Squidface 60 69 ↔ This is a slow card that is incentivized to trade, which is a bit odd. More often than not, you will just get 1 charge out of the squid oil, which is good enough to make it above-average.
Thistle Tea 36 37 ↔ I posted somewhere once that Thistle Tea will be as good as Sprint in the Arena. What I didn’t realize is that Thistle Tea will punish you for a bad draw, where as Sprint will give you an even sample. Also consider this: Thistle Tea is a late game card advantage play. Rogues have a ton of 1-drop minions. Not too useful in the gameplan.
Flamewreathed Faceless 78 91 ↔ Flamewreathed Faceless reminds me a lot of Whirling Zap at GvG launch, as it is a card that will outright win you the game if you can’t deal with it there. I can’t say that this card has really given me fits just yet, but it is as good as advertised.
Evolve 70 72 ↓ This is a case of a card might be better in the hands of a skilled player. Honestly, I have only seen this card used in a desperation maneuver for a taunt to protect against lethal. I think people are holding on to it too long, and not using it on 2-3 minions on board. It still has potential in the right hands.
Darkshire Councilman 70 61 ↔ This card is making its mark in constructed as the Zoo Undertaker, but is far less useful in the Arena. Obviously, it can spiral out of control if the drafted deck has the right tools and taunts.
Ravaging Ghoul 82 84 ↑ This card was predicted to be very good, but I’m going to take it a step further. I think it is bonkers. The combined board clear of tokens and Warrior synergy is too good.
N’Zoth’s First Mate 90 85 ↓ This guy is pretty good, but I don’t think it warrants god-tier ranks. I’d say it does the job as well as a Zombie Chow, and provides much needed early game. But…
Bloodsail Cultist 70 69 ↑ combining Bloodsail Cultist with N’Zoth’s First Mate is a dealbreaker. That is an insane 1-2 punch that will outright win you the game. Oh yeah, she’s pretty good as well.
Bog Creeper 78 87 ↔ ADWCTA said that Bog Creeper would be the best neutral common in Old Gods, and I don’t disagree. While class cards are often better, it is a card you should autopick against other good neutral cards, though you may want to stop after 1. Maybe 2. It basically creates very awkward trades, sometimes taking down 2 big guys and many smaller ones.
Bilefin Tidehunter 50 65 ↑ I think the score for this card should be somewhere in between, but a bit better than 50. Sure it’s not a great value card, but it has pretty good utility in the early and late game.
Psych-o-Tron 66 65 ↑ Another predicted good taunt for the meta. It seems underwhelming against a big board, but it is a little better than these tier scores in my book.
Nerubian Prophet 70 57 ↑ Not sure what is up with the HearthArena rank here, but it is clearly a fairly good card. Like a Forbidden, it has lots of utility. Either kept as a turn 3 4/4, or as a reduced-cost filler.
Twisted Worgen 56 60 ↔ This is a oft-seen card, as aggressive players might like it. It is performing as planned though, and makes Shattered Sun and Dark Iron Dwarf better as well.
Aberrant Berseker 66 61 ↔ This card is always going to trade 2-for-1 with smaller minions or force some face damage in, but at the same time isn’t an overpowered card.
Corrupted Healbot 64 71 ↓ You have to think what a 6/6 on Turn 5 is, compared to it’s brother Zombie Chow, a 2/3 on Turn 1. It will kill almost any 5-drop and have 1 or 2 health left over. It sounds okay in practice, but I haven’t found good results with it. I’d say it is more a low 60 card.
Corrupted Seer 60 60 ↑ You’re basically getting a Consecration with a 2/3 body, which makes the 6-value fine. The lowish scores are because it is conditional on being behind. But when you are behind, look out.
Blackwater Pirate 26 30 ↑  While the tier score is well-warranted, it is a solid pick when you have a couple weapons drafted.I think this should be rated in the 40s.
Hearthstone Screenshot 04-30-16 23.13.15
By claw and cutlass and hook.

DreamHack Austin and Hearthstone’s Rowdy Fans

This week in Hearthstone news, an article published on GosuGamers called “Enough is Enough” detailed the struggles of a Twitch moderator in trying to control a seemingly extremely raucous Twitch Chat for the DreamHack Austin Hearthstone Grand Prix. I don’t think I was able to watch any of it, besides a few games of Kolento vs Eloise, but I am well-versed enough with Twitch to know what the issue is all about. Instead of really taking a whole side in this argument, I’m going to bring up random points, and ramble about them in my point of view.

  • Twitch Chat is inherently crazy and insulting
    • Owing to years of having slow internet, I never watched Twitch for long periods at a time. I regularly watched ADWCTA/Merps talk about Arena for a time. I will watch tournament games to kill some time at work. I enjoy watching Ben Brode stream when he’s on. Despite being on Twitch not very often, I know that Twitch Chat is the embodiment of chaos. When you have a smaller crowd, there tends to be general civility, with interaction with the streamers/mods. You can have questions answered. But when the crowd seems to go past 1000, things start to get weird. For big events in Hearthstone, the crowd definitely goes in the tens of thousands and hundreds of thousands. Streamers like Forsen also have very large crowds. At some point, I realized it is best to have Twitch Chat hidden because of the constantly crazy crowd.
    • I’m 26 going on 27, so I am in the upper age window for people using emojis. I personally don’t use them or really understand them, because I am behind in the times. I admit that some of the core emojis in Twitch like Kappa and Kreygasm are entertaining and fun. But when the chat is just flooded with emojis, they just become annoying.
  • “They’re just 12 year olds”
    • I see this defense for Twitch Chat everywhere, and it honestly is a poor excuse to make for anything. If 12 year olds went around kicking people in the shins in public for no reason, and their parents say “they’re just kids,” would you be satisfied? And the average Twitch demographic is likely more manchild than an actual 12 year old.
  • Racism or trolling?
    • I had no idea who TerrenceM was prior to starting this blog entry. I went on Google Images and found out he is black. Unfortunately, that revelation made the entire discussion “make sense.”
    • I’ve spent the better part of the last decade in Baltimore. I was here when the riots happened last year. I do public health work with predominately Black families, for home visits about maternal health. I’ve been all around the rough parts of town, depicted on The Wire. I am aware of what concerns the population have here.
    • I also know what it is like growing Asian American. Thinking back, I faced a ton of racism as a kid in school. In Baltimore (where most people are either Black or White), a lot of people aren’t familiar with Asian Americans, and think I wasn’t born here, and expect an accent or a weird foreign name from me. But given my “chill nature,” none of it really affected me or drove me over the rails.
    • No matter what your thoughts on race(s) are, it is undeniable that racism is everywhere. The outlets for racism are different depending on your beliefs (e.g. the police, media, social norms, employers, people in general, etc), but know that it exists.
    • Flashfoward to DreamHack, and you have TerrenceM, a black guy, in the finals vs Chakki, a white guy. If you are familiar with who the pro Hearthstone players are, almost everyone is White or Asian. There also is an emerging eSports scene in Latin America. So let’s assume the Twitch Chat audience is from the Americas, Europe, and Asia. It is fairly obvious (and unfortunate) that the black guy is going to be picked on by the chat.
    • I am not too familiar with racism in other countries, but I would assume that America is further along in race relations, given there is more diversity in America, with different people living among each other. I have heard of simian-styled heckling of African soccer players playing in Europe. I don’t know how washed up NBA players are treated in Chinese basketball or European leagues. The racism projected by Twitch Chat, on all races, is representative of worldwide racism.
    • Given world events (a euphemism) and words said by people like Ted Cruz, imagine if a clearly Muslim, Middle-Eastern person was competing in the finals. I have seen enough comparisons to Madder Bomber, and a certain Twitch emoji, and a certain Arabic phrase to know that it would be probably 20x worse than what happened in DreamHack Austin.
    • And the last bullet point here. I have no idea how prevalent the racism and bigotry was in the DreamHack Austin Twitch Chat, because I didn’t see it myself. I would assume not everyone who sent in something offensive actually feels that way. I would expect a fair number of trolls. But we don’t know how many of that denominator were the real racist and bigoted people, projecting their actual beliefs.
  • Free speech?
    • The argument of what constitutes as free speech is something I am not knowledgeable enough to weigh in on intelligently. I would levy that it is okay to disagree with something respectfully, but not in a way that is insulting to others participating and watching. Of course, most people in the Twitch Chat would likely be unable to express disagreement without coming off as insulting.
  • Herd civility and cloaks
    • I have attended enough baseball games to know that most people watching the game there are civil. Even if you are wearing the colors of the “away” team, you are probably not going to get harassed besides some friendly booing or thumbs downs. If you behave well and are respectful, and you will not get assaulted at a baseball game. This “herd civility” is protective. There are enough families around, and overall nice people, that will enforce an aura of respect.
    • Like it or not, the Twitch Chat is the crowd that is watching an eSports competition. And everyone is wearing a cloak of internet anonymity. It is likely impossible to expect everyone to act a certain way, when everyone is somewhere else in the world.
  • What can be done?
    • The mods of any Twitch chat have a difficult task when handling a large crowd. Apparently people were hit with bans for offensive language for that particular chat, and it seems to be a regular thing in Twitch. In DreamHack Austin though, it was said that a certain mod “was joining in”the hateful dialogue. Clearly, you need responsible people to handle the enforcing.
    • A ban from Twitch chat is just a slap in the wrist in the end though. One idea would just be shutting off the Twitch stream for an offender for a period of time. ISP tracking and delays aren’t new technology at all. Of course, Twitch probably isn’t willing to do this, because they want people watching their stream, not drive them away. And any punitive measure is a slippery slope, given how “Big Brother” your streaming service appears.
    • Clearly, firm rules are needed for a Twitch Chat to improve. Certain Reddit subreddits like Competitive Hearthstone are known for very strict rules, but the end product is rather good. Any filtering bots need to be more discriminating of offensive language. Excessive emojis also need enforcement.
  • Final thoughts
    • Though it is up to the community to improve themselves and behave on Twitch Chat, it is foolish to expect behavior change because of what happened.
    • It is ultimately up to Twitch to make any changes to help clean up their chats.
    • Company reputation is an important thing when distinguishing a firm from a rival. Twitch Chats having a toxic reputation could be damaging, but this is hard to say, given there isn’t really a gold standard for eSports streaming services.


Occasionally Huffer?

Hearthstone is over 2 years old, and players have been duking it out Wizard Poker style well before that in the beta stages. It’s safe to say that some cards are more well-known than others, owing to either effectiveness in the meta, being nerfed, or just being well-known for some inexorable reason. Take Annoy-o-Tron for example.

Annoy-o-Tron had utility when Mech Mages roamed the earth, but they weren’t typically a staple card. It’s still pretty good in the Arena, at all phases of a game. But Annoy-o-Tron became a factotum of Hearthstone because of it’s effective absurdity. The card fit as being good, but wacky and a butt monkey of GvG. These qualities allowed Annoy-o-Tron to have it’s own Tavern Brawl and have it featured in Hearthstone commercials.

Hearthstone Screenshot 09-30-15 13.22.25.png
OP pls nerf.

As such, another really well-known card amongst the Hearthstone community is Animal Companion. And of course, Huffer. Just plug in “always Huffer” into Google, and you’ll find 276,000 results.


“Always Huffer” refers to Animal Companion always getting Huffer. Typically, this applies to your opponent playing Animal Companion, and having a 4-attack charge for insta-reach, and allowing cards like Kill Command to hit face. In a recent and spectacular Hearthstone cartoon, “always Huffer” was cleverly invoked with the Random Animal Generator (R.A.G.).


Animal companions

If you bootstrap it enough times, each Animal Companion should come out 33% of the time. And really, all of the Animal Companions are great value plays for 3 mana. Huffer is a +1/+1 over Wolfrider. Misha is a +1/+1 over Ironfur Grizzly. Leokk is a 0/+2 over Raid Leader. All have their respective uses and are appreciated.

Small sample results

Last night, I had my first successful Arena in a few days, taking a Hunter to 8 wins. And the deck had 3 Animal Companions. Through the run, I realized it wasn’t always Huffer. In fact, it was infrequently Huffer! I went back and looked at my Animal Companion summons over the 11-game Arena run.

  • Total Animal Companions played: 13
  • Huffer: 3/13
  • Leokk: 3/13
  • Misha: 7/13


In my Arena, I got Misha over half the time. And I can’t argue with the results, given we are in the “taunt meta” in the Arena, where taunts are just really good. Anyways, I’ve come to some conclusions about “always Huffer.”

  • It is a byproduct of “salt.” Huffer doesn’t come out 90% of the time, probably.
  • Hate for Aggro Hunter has always been a thing, and Huffer represents all that is bad with that playstyle.
  • Misha and Leokk deserve some love too!
Hearthstone Screenshot 05-07-16 23.40.59.png
Where the F is Huffer?


Battling Fatigue

Battling Fatigue

DISCLAIMER: This post has nothing to do about drawing all your cards in Hearthstone

It’s only a Thursday, but I have had a very exhausting work week. Without getting into specifics about work, the last few days have been a whirl of nonstop meetings, phone calls, emails, people interrupting the quiet of my office, etc., all the while dealing with staffing issues, a couple deadlines, and my regular weekly load. While work-related exhaustion has always eaten away at me slowly, I have hit a point this week where it has affected my ability to play games. I struggled to get through the Tavern Brawl free pack, with really long games of Webspinners forking out mediocre beasts, and people who spent a lot of time thinking (and roping sometimes) during said Brawl. My exhaustion was undoing my preferred outlet of relieving exhaustion!

This prolonged lethargy made me think about having some coffee. While I always thought that the link between energy drinks and esports is silly, I do understand now that gaming is exhausting. And especially a game like Hearthstone, which is above-average in draining the mental faculties.

How do you muster the energy to play video games after a long day? How do you sustain playing games hours on end? Any suggestions welcome.

Copyright Law for Gaming Content Creators

When I started this website, I entitled it The Tavern Blawg with the promise that it will, at least occasionally, touch on the “law” side of the “Blawg.” A few days ago, Polygon published an article (linked here) that found its way onto my twitter feed. The article discussed how Youtube will soon change the way […]

via Youtube and the “Fair Use” Copyright Exception — thetavernblawg

Ye Gods! – Screenshots for the Hearthstone Player

April 2016 was a big month in the Hearthstone world. The pent-up anticipation for a new expansion, sparked by street murals of all things, resulted in the release of Whispers of the Old Gods. Nerfs to the Standard set forced players to try out new cards to replace those lessened. Further, Standard play came by, forcing players to play a whole new game. The expansion isn’t even 1 week old, and most of us are still trying to figure things out.

For me, April 2016 included a complete meltdown in my Arena play, forcing me to play Ranked for a good portion of the season. Now I am in a better place in the Arena, and enjoying the new Ranked meta as well.