I’m a sucker for numbers, as stats can allow one to make a better decision in most avenues of life. Thus, when the remaining Mean Streets of Gadgetzan (MSG) cards were released today, I was able to update my master spreadsheet of cards. Given the ample amount of randomness in the game, I thought it would be a good idea to update various numbers on Hearthstone minions, given the new cards are officially part of the Standard rotation.

Objectives

  • Learn about how the average cost, attack, and health of Hearthstone minions change when MSG is released.
  • Revisit the “evolution table,” which shows minion stat attack/health changes when moving up and down a mana cost. This is relevant given Evolve, Master of Evolution, and Devolve are standard cards.
  • Learn what the average drops are from portals and other special summons.
  • Look at other random stats.

Overall Minion Averages After MSG

Mode Cost Attack Health
Standard 4.19 3.5 4.04
MSG Std 4.17 3.47 4.02
Wild 4.14 3.47 4.05

The introduction of MSG only decreased the average minion cost, attack, and health by a small amount.

Set Cost Attack Health
Evergreen 3.99 3.28 3.85
Naxx 3.4 2.6 4.28
GvG 4.15 3.72 4.18
BRM 4.96 4.3 4.7
TGT 4.26 3.83 4.09
LoE 3.77 3.24 3.97
WotoG 4.64 3.77 4.43
Kara 3.82 2.94 3.59
MSG 4.08 3.31 3.89

Overall, the average minion set of MSG averages 4 and is close to a 3.5/4 statline. This isn’t hard to believe, given the number of anti-tempo minions around in this set with the Grimy Goons and Jade Lotus minions. With the dropout of Blackrock Mountain, Old Gods will represent the beefiest set of minions. MSG minions are overall on the small side.

Evolve/Devolve Table (Standard)

Org Cost Org Attack Org Health Trs Cost Trs Attack Trs Health ∆ Attack ∆ Health % Taunt % Charge
0 1.00 1.00 1 1.29 1.58 0.29 0.58 6.45% 1.61%
1 1.23 1.64 2 2.02 2.46 0.79 0.82 6.90% 1.15%
2 2.02 2.46 3 2.60 3.08 0.58 0.62 6.96% 1.74%
3 2.60 3.08 4 3.22 4.06 0.62 0.98 7.48% 1.87%
4 3.22 4.06 5 4.04 4.77 0.82 0.71 11.11% 3.70%
5 4.04 4.77 6 4.78 5.07 0.74 0.30 11.94% 2.99%
6 4.78 5.07 7 5.70 5.88 0.92 0.81 18.18% 0.00%
7 5.70 5.88 8 6.69 7.56 0.99 1.68 18.75% 12.50%
8 6.69 7.56 9 6.71 8.14 0.02 0.58 9.52% 9.52%
9 6.71 8.14 10 8.36 8.36 1.65 0.22 0.00% 0.00%
10 8.36 8.36 n/a n/a n/a n/a n/a n/a n/a

This table shows how the average statline of minions changes across mana cost. This is useful for determining stat changes from cards like Evolve, Devolve and Master of Evolution. The average attack and health numbers are across all Standard Play minions, with the 4 basic Shaman totems added to the 1-mana pool. The largest transformation benefit occurs from a 7-mana minion to an 8-mana minion. Taunt has a decent change of hitting from 6 to 7 and 7 to 8. The best chance to get Charge minions are from 7 to 8. The transformed minion stat values are also valuable for determining what minions you get out of various portals. For example, the average Firelands Portal summon will create a 4/5 minion on average.

Evolve/Devolve Table (Arena)

Org Cost Org Attack Org Health Trs Cost Trs Attack Trs Health ∆ Attack ∆ Health % Taunt % Charge
0 0.67 1.33 1 1.30 1.61 0.63 0.28 5.71% 1.43%
1 1.22 1.65 2 1.96 2.44 0.74 0.79 7.83% 1.74%
2 1.97 2.41 3 2.58 3.16 0.61 0.75 8.15% 2.22%
3 2.58 3.17 4 3.21 4.09 0.63 0.92 7.03% 2.34%
4 3.21 4.08 5 4.11 4.75 0.90 0.67 10.28% 2.80%
5 4.10 4.75 6 4.88 5.26 0.78 0.51 10.13% 2.53%
6 4.78 5.18 7 5.90 6.08 1.12 0.90 15.38% 0.00%
7 5.95 6.08 8 6.55 7.60 0.60 1.52 15.00% 10.00%
8 6.53 7.53 9 6.91 8.04 0.38 0.51 8.70% 8.70%
9 6.91 8.04 10 8.36 8.36 1.45 0.32 0.00% 0.00%
10 8.60 8.60 n/a n/a n/a n/a n/a n/a n/a

This table is the same as the table before this, but deals with the arena. The original minion includes the Wild set of minions, excluding all undraftable cards, like C’Thun cards and balanced out cards. The transformed minion includes any minion from the Wild set, as those cards can all appear in the arena through a summon.

Best/Worst Outcomes

Mana Cost Best Outcome Worst Outcome
1 Injured Kvaldir (2/4) Elven Archer (1/1)
2 Dirty Rat (2/6/taunt), Milhouse Manastorm (4/4) Novice Engineer (1/1)
3 Injured Blademaster (4/7) Blubber Baron (1/1)
4 A 4 mana 7/7 Faceless Shambler (1/1/taunt)
5 Earth Elemental (7/8/taunt), Leeroy Jenkins (6/2/charge), Doomguard (5/7/charge) Bomb Squad (2/2)
6 Savannah Highmane (6/5/DR), Sylvanas (5/5/DR), Illidan (7/5/effect) Big Time Racketeer (1/1)
7 Archmage Antonidas (5/7/effect), Bog Creeper (6/8/taunt) Acidmaw (4/2)
8 Tirion Fordring (6/6/taunt/effect), Ragnaros (8/8/dmg) Boogeymonster (6/7)
9 Ysera (4/12/effect) Blade of C’Thun (4/4), Majordomo (9/7/bad effect)
10 Deathwing (12/12) N’Zoth (5/7)

Here is a rough table of the best and worst outcomes. While there is a concern than evolving a 5 into a 6 or devolving a 7 to a 6 will make a 1/1 Big-Time Racketeer, it is also an equal chance for a Savannah Highmane or Sylvanas.

Average Demon

Cost Attack Health
Standard Demon 4.04 3.7 4.96
Wild Demon 4.19 3.78 4.93

Ever since the banishment of Mal’Ganis to Wild Play, demons have been mostly ignored in Hearthstone class design. MSG brings about some new demon support with an interesting card in Kabal Trafficker, which adds a random demon each turn. Krul the Unshackled is another big interesting demon in the new set.

Average Murloc

Cost Attack Health
Standard Murloc 2.33 1.94 2.06
Wild Murloc 2.48 2 2.29

4 new Murlocs are in this new set, and most interesting one is Finja. These minion averages only apply for the Murloc Knight Inspires, and overall the new Murlocs just further dilute the best Murloc summons of Murloc Knight and Murloc Warleader.

Average Beast

Class Cost Attack Health
Hunter 3.64 3.16 3.53
Druid 3.43 3.25 3.4
Warrior 3.37 3.09 3.4
Rogue 3.31 3.06 3.31
All Other Classes 3.38 3.09 3.38

Tomb Spider is one of the top 3 arena commons picked on average, so I took a look at what the average beast stats are across classes. Here, you’re looking for a useful effect over raw stats, but interesting that the Hunter beasts are actually heavier than Druid ones.

Average Legendary

Cost Attack Health
Pre-MSG Std 6.43 5.21 5.83
MSG Std 6.2 4.95 5.55

Finally, this table shows the average stats for legendary minions in the standard pool before MSG and after MSG. As you can see, the average legendary minion is cheaper and has a bit less attack and health after the release. This confirms my eye test of noticing smaller legendaries made in this set, and the changing Team 5 philosophy of making less impactful neutral legendaries.

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One thought on “All the Minion Stats You Need to Know After Mean Streets of Gadgetzan

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