With every Hearthstone card release, the expectation of a new mechanic becomes regular chatter amongst the playerbase. I personally believed (https://creators.co/@GreenRanger/4139409) that positioning would be  focus of the new expansion, but that turned out to be unfounded. Triclass cards became the new mechanic, flush with 9 cards being shared across classes. The Grimy Goons employ a new mechanic of buffing minions or weapons in the hand, while the Kabal brings more cards that push singleton decks aside from Reno Jackson. Many thought that the Jade Lotus gang would stress an emphasis on mana manipulation, given the similarities binding Druids, Rogues, and Shamans. But the loosely bound Jade Lotus gang wound up sharing the new Jade Golem mechanic.

Jade Golems: An Explanation

Jade Golems are vanilla minions that are summoned to the field, as an add-on to another card with the mechanic. The first Jade Golem starts out as a 1/1, and each additional Jade Golem summoned with add +1/+1 to the last Jade Golem summoned.

Jade_Golem_animation.gif

It appears that Jade Golems go up to a level 30 30/30.

Valuation of Jade Golems

Below is a table showing the stats of the first 10 Jade Golems, and their approximate mana worth. The mana calculations are made comparing the Jade Golem statlines to currently existing vanilla minions like River Crocolisk and Chillwind Yeti. It is noteworthy that no vanilla 9-drop currently exists, but a 9/9 or any vanilla 18 point minion should be worth 9 mana, given the benchmarks for vanilla 8 (Eldritch Horror) and vanilla 10-drops (Faceless Behemoth).

Jade Golem Stats Mana Worth
1 1/1 0
2 2/2 1.5
3 3/3 2.5
4 4/4 3.5
5 5/5 4.5
6 6/6 5.5
7 7/7 7
8 8/8 8
9 9/9 9
10 10/10 10

Triclass Neutrals

  • Jade Spirit – 4 mana 2/3 + 1 Jade Golem
    • Jade Spirit is a River Crocolisk that costs 4. Hence, it costs 2 mana to summon this Jade Golem.
  • Aya Blackpaw – 6 mana 5/3 + 2 Jade Golems
    • The leader of the Jade Lotus has an underwhelming 5/3 body, which costs about 3.5 mana. The ability to summon 2 Jade Golems across the -2.5 anti-tempo makes each of her Jade Golems cost 1.25 mana.
This picture doesn’t show how small Aya Blackpaw is.

Druid Cards

File:Jade Behemoth(49718).png
“Elephants guide me”
  • Jade Blossom – 3 mana Wild Growth + 1 Jade Golem
    • Jade Blossom is simply a Wild Growth (+ empty mana crystal) that costs 1 more than it should, so the Jade Golem here clearly costs 1 mana.
  • Jade Behemoth – 6 mana 3/6 Taunt + 1 Jade Golem
    • The 3/6 Taunt is a unique distribution, but should cost 4.5 mana, as it is just a tad better than Tazdingo. Hence, this Jade Golem costs 1.5 mana.
  • Jade Idol – 1 mana Reshuffle 3 into deck or + 1 Jade Golem
    • Jade Idol is easily a staple of any future Jade Druid deck, as it allows the deck to proliferate to an infinite number of Jade Golems to be summoned. At most, this card will only cost 1 mana for the first Jade Golem to be summoned, and be worth playing for Jade Golem #2.

Rogue Cards

A lot of weapons for a 1/1.
  • Jade Swarmer – 2 mana 1/1 Stealth + 1 Jade Golem
    • A 1/1 Stealth is worth less than 1 mana, but the Stealth actually has value, as it allows a Jade Golem deathrattle to trigger later. I’d say this overall package is worth 1 mana, so the Jade Golem costs 1.
  • Jade Shuriken – 2 mana 2 dmg + 1 Jade Golem
    • Jade Shuriken hits like Arcane Shot, so the Jade Golem costs 1. This noticeably has to be played as a Combo for the Jade Golem, so it isn’t guaranteed on every play.

Shaman Cards

File:Jade Chieftain(49720).png
Awkward when this guy has to work for a Pandaren.
  • Jade Lightning – 4 mana 4 dmg + 1 Jade Golem
    • Direct damage spells that do 3 damage typically cost 2 mana, with things like Quick Shot, Frostbolt, Lightning Bolt, and an average Eviscerate. Wild Shaman spell, Crackle, averages 4.5 damage with a cost of 2 + 1 Overload. As such, Jade Lightning is overcosted about 1.5 mana.
  • Jade Chieftain – 7 mana 5/5 + 1 Jade Golem with Taunt
    • Taunt is a worth a point, no matter who gets it. So the Chieftain is sorta like a 5/6 or a 6/5, meaning it costs 5, and the Jade Golem is a costly 2 mana.
  • Jade Claw – 2 mana 2/2 weapon (1) Overload + 1 Jade Golem
    • Stormforged Axe is a Shaman weapon that costs the same but is a 2/3. So if the Jade Claw makes the 2nd Jade Golem, it breaks even with Stormforged Axe. Let’s just say this makes a Jade Golem that costs .5 mana.

Example of Jade Golem Usage

Let’s say you are building a Jade Rogue deck. You run 2x Jade Swarmer, 2x Jade Shuriken, 2x Jade Spirit, and an Aya Blackpaw for max Jade. The Jade Shuriken can only be used once unless it is duplicated by a Thistle Tea. You can run 2x Shadowstep and 2x Gadgetzan Ferryman to take advantage of Jade Battlecries in Jade Spirit and Aya Blackpaw. Further, you can run 2x Unearthed Raptor for the Jade Deathrattles. This equals 14 Jade Golems. Jade Swarmer is about 1 mana anti-tempo, and Jade Shuriken is a little less. Jade Spirit costs 2 extra, and Aya Blackpaw about 2.5 mana. But 14 Jade Golems is over 100 points worth of stuff. This is even before you throw in Brann Bronzebeard for more Jade Golems. This early overpay seems to be well-worth the massive mana gain in Jade Golems in the late game. The question is striking the balance between having deck staples versus making a massive Jade Golem army.

 

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