One year ago, I first reported on some Hearthstone Arena insights, thanks to top player Hafu and game designer Mike Donais playing Arena on Twitch. I became aware of another co-op that went on yesterday, which can be seen here. As a dedicated Arena player, any of these insights are especially juicy and interesting. I watched the co-op to pick up on any incoming news coming to Arena. The following declarations are not official, but come from now Principal Game Designer Mike Donais, so that for what it’s worth.
Vicious Fledgling out
Arguably one of the most snowbally cards in Arena history, Vicious Fledgling, is going to be on a banlist coming next patch. It definitely is not the best card in the rare pool when you look at wins, but it definitely was not a fair card. The card won’t be gone entirely, as it will come up in Discover/Random Effects/Transform. I for one will be glad to see it go, as the bad moments seem to come up much more than the good ones.
Mage is mid-tier
Mages got a subpar set of cards in KFT. Their best Arena card is a 3-mana 3/4. This coupled with microadjustments, has knocked Mage to being the 5th-best Arena class. Definitely an unfamiliar position for the class. While you’ll still run into those who have constant answers and board clears, the ones who don’t get victimized more in the low-win pool.
Never cared for slow Hearthstone play. When asked about the possibility of a speed mode, Mike Donais mentioned that the team has tested it out. He mentioned there were problems with dragged out effects, and mobile play.
A card like Dinomancy
In the background noise of Blizzard HQ, there seemed to be a social gathering going on where Mike was playing Arena. There was laughter (not Brode), and people talking loudly, but indiscriminately. In this, Mike mentioned that Iksar was talking about a card that had a similar effect as Dinomancy. Dinomancy is predictably one of those cards that never went anywhere, is just for fun.
Mike Donais squelched every opponent in the run, something I am starting to do more of. He personally is a fan of implementing that feature for Hearthstone, but I have a feeling that decision isn’t up to him.
Were synergy picks made to specifically combat Arena drafting tools? Hafu and Mike faced a few players who had amazing decks, but made a lot of bad plays. The subject of “robot drafts” came up, in how seemingly players have amazing decks everywhere, sometimes not matching up to skill. Mike mentioned synergy picks meaning to throw a wrinkle to the robot drafts.
Arena patch timing
The next patch, which would get rid of synergy picks, Vicious Fledgling, and possibly more, isn’t coming in the “next week or two.” Mid October or later October?
OP Death Knights
An Arena complaint that shows up every so often are Death Knights, which can swing the game right back in the favor of a player. A big-time “blue shell play.” Mike didn’t imply that Death Knights were leaving Arena, or were planned to do so yet.