Stream of Consciousness: Hearthstone HCT Disconnects

Stream of Consciousness: Hearthstone HCT Disconnects

I’ve always been a skeptic regarding the sustainability and success of esports. It sounded really cool for a while, and I often joked that I should “drop everything and play games for a living.” Reality sank in, and continues to when you see esports teams disbanding all the time, or dropping their teams. Esports teams remind me of old automakers. Did you know there used to be hundreds of automakers? Now you can mostly name them in minutes. They don’t make Mercury and Oldsmobiles anymore!

A couple days ago, I went to an ASUS Republic of Gamers event to try to win free stuff. Notable esports host Rachel “Seltzer” Quirico was there, playing Overwatch and announcing the raffle. It was cool, I got to play Overwatch on a really fancy gaming rig. I got to sit on a gaming chair. I won a pillow. But in the middle of a busy electronics store, not a lot of people stopped by. Even the raffle itself was like 10 people vying for the grand prize. Which makes my not winning it feel worse… But even the ASUS employee asked if I was going to the ESL at Barclays Center, and my response was, “what game are they playing?” Is esports here in New York? Not sure.

In the realm of Hearthstone esports, my views have always been colored by RNG, not other problems. Once Yogg-Saron decided a game, all bets were off. The “anything can happen” aspect of Hearthstone isn’t the best vehicle for something important. It could be fun and spectacular, but fairly back-breaking to those who ultimately work for nothing.

The focus of this weekend, the 2017 Americas Summer Playoffs were mainly disconnects. This one is a doozie.

Here is something from Twitter:

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Here is something from Reddit:

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Blizzard at least acknowledged the problems:

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If the internet gets everyone riled up enough, this seems like a big disaster. There could be some fixes down the line, but what if it isn’t enough.

Some practical ideas on how to fix it:

  • In-game tournament mode.

I’m just being a troll by mentioning this, and I don’t know if it will come. I don’t know if the game is built for it. I don’t know if it is worth the money to develop. I’m just going to assume this isn’t coming, and look for other solutions.

  • Scrap the current Innkeeper system and hold them at bigger venues.

The Innkeeper makes the tournament experience seem grassroots and is definitely very flavorful. It helps build human relationships in a digital game. But in the end, is it worth it? The problems associated with this weekend in Hearthstone esports could likely have been avoided. I mentioned the Barclays Center earlier, where they are playing CS:GO at ESL. They have concerts there. It will definitely have the capacity for an esports tournament. Internet problems seem to be an issue of 1) not having strong enough wireless fidelity and capacity (sorry I don’t know the tech words), 2) not having enough manpower to build/strategize/create better, 3) not having enough money to build something better.

Remember when Buffalo Wild Wings was a bit of a meme? That actually turned out quite decently, and people at those venues didn’t have disconnection issues. I don’t think it was luck that Buffalo Wild Wings had good enough internet. They have standards for quality, and can afford it.

  • Force everyone to play on a wired connection.

Earlier in the year when I had a job, I had college student interns. Once when trying to connect a printer, I asked her where the ethernet port was on the printer. She didn’t know what it was, responding, “I’ve had WiFi all my life.” I was shocked and the moment will likely remain with me forever.

I don’t trust WiFi. I’m not sure if it is because I literally can’t see it or what, but I just don’t believe in it. Not only are your speeds slower, but interference can come from anywhere. Background applications and programs can hog bandwidth. A train could be passing outside and cause a disturbance. I just had to install a WiFi extender, since my room can’t get connect right.

A trusty ethernet cord will eliminate most disconnect problems. Sure, you could have issues with the router/modem. Sure, you could mess up with ethernet in other ways. But having a tenable connection is better than something floating in the air.

The dark truth (NA Internet)

It’s also possible that the problems can never be resolved. Not unlike our healthcare system, the internet in America sucks. Anyone who has paid for internet here knows they aren’t getting a good deal. You have to pay an arm and a leg for internet (and no, I don’t want phone in this day and age), and have to pay a lot after the contract year. Disconnections happen, and they may not resolve for a while. Internet companies are greedy and can do whatever they want. They aren’t regulated too much by the FCC, and the consumer has very little say at all.

Innkeepers may never have the capability to have decent internet, given the poor built environment for it. No matter what upgrades you can make, it will always be shaky footing. While a big venue like the Barclays Center can shoulder the load, costs are costs. I don’t think it is in the cards to borrow a big venue for these Hearthstone esports events.

 

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Stream of Consciousness: Hype Should Not Be Fixing Something Broken

It’s 12:30pm here in East Coast, USA, and big news is coming shortly in the world of Hearthstone.

celestial.JPG

To those unaware, or not currently playing Hearthstone, there has been a big Druid problem (and Jade Druid, and Aggro Druid). This probably refers to what Ben Brode teased recently:

brode druid.JPG

The news will break some time in the next few hours, and something will be announced. Something regarding Druid, and perhaps more. Let’s state some things are mostly true:

  1. Druid is busted in it’s current state, for many different reasons.
  2. There are other problems in Hearthstone, with other classes.
  3. The Arena synergy draft system is a disaster.

There’s no denying Druid is a problem in Ranked, and other problems exist. Let’s get to point 2, I think Ice Block is an example of a card that has existed far too long, as it reneges on the “fun and interactive” promise of the game. Some Arena players don’t think 3 is much of an issue, but most are on the train that it sucks. Nobody has to draft Blubber Baron. There’s no reason Frost Lich Jaina appears in 10% of Arenas.

Let me state some other things that are mostly true:

  1. Hearthstone is an amazing game that has kept a lot of players playing it for years.
  2. Hearthstone hype is hyped very well.

Here’s my thought, one that may not be all that original:

Hype should not be invested on things that shouldn’t have been broken to begin with.

I’m really excited about these upcoming announcements today (or announcements of announcements). Even if I have no interest in playing Ranked right now, the news excites me as a Hearthstone player. I want lots of change in a game mode I don’t really play.

But these things shouldn’t be hyped about it. These Druid cards shouldn’t have been allowed to hit the factory floor like they are now. The Arena synergy system shouldn’t have been put in live in it’s current state, without more thought or testing.

I don’t want to be excited about these changes. But there is, for a lack of a better phrase, a hypnotic attraction that Hearthstone has on me that built the hype automatically.

Hype in this game should be spent on announcing new things and content. If this announcement bundles Druid patch changes with a new Ranked laddering system, I take some of it back.

I’m not happy that I will be routinely checking Twitter and Reddit to get on the news today. But I will!

 

Stream of Consciousness: You Play to Win the Game

Stream of Consciousness: You Play to Win the Game

Card game expansions are supposed to be about trying out new decks and theorycrafting new stuff. Maybe. If that’s fun for you.

In the past, I would do seemingly only do this in Ranked Hearthstone games. I’m not sure if I didn’t care about winning back then. I remember a lot of Reno Rogue games, where I was greedy with fitting in legendaries like Anub’arak. I remember playing a Miracle Mill Rogue. I remember playing a lot of Mech Rogue for Voltron.

Today, a couple weeks after the release of Knights of the Frozen Throne, I found myself playing Pirate Warrior. A Pirate Warrior who never plays the deck, and trades a little more than he ought to. Thanks to hsreplay.net, below is a graphic of my last Ranked Warrior games. I basically started the playing the deck for the first time in 4 months, and seem to take month-long intervals. Yes, I play very little Ranked, and only play Rogue.

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I guess a switch went off and I decided to hustle some wins. Here were my Ranked games prior to today.

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Besides the meta Evolve Shaman that eats it to Druid, my Rogue games consisted of offbeat stuff like Burgle Rogue, C’Thun Rogue, etc. Besides the low volume and low wins, I just wasn’t digging the “explore fun decks” process. I wasn’t going to keep playing unless I won some games. Prior to touching Pirate Warrior, my Ranked win rate this month was less than 50%. I deleted the Burgle Rogue list I made myself.

I’m not here to complain about Druids. I’m just noting that at some point, I stopped caring about exploring fun decks. The expansion is still young, heck the adventure still has Week 3 to go. Just saying that at some point the concentration of winning took over, and nothing else mattered. And I’m not much of a Ranked player to begin with.

I’ll keep playing Pirate Warrior in Ranked for now. Maybe I’ll be content when I get to Ranked 10. I’m not really enjoying it I would a Rogue deck, but I’ll take the wins.

I can blame the “Information Meta” we can’t leave, and how everyone has access to every single decklist. I can blame pro players from being too good and figuring it out so fast. I can blame my own inability to keep composure after losing. It’s probably some recipe of all of it, and it is loosening my already tepid desire to play Ranked Hearthstone at all.