Stream of Consciousness: Hype Should Not Be Fixing Something Broken

It’s 12:30pm here in East Coast, USA, and big news is coming shortly in the world of Hearthstone.

celestial.JPG

To those unaware, or not currently playing Hearthstone, there has been a big Druid problem (and Jade Druid, and Aggro Druid). This probably refers to what Ben Brode teased recently:

brode druid.JPG

The news will break some time in the next few hours, and something will be announced. Something regarding Druid, and perhaps more. Let’s state some things are mostly true:

  1. Druid is busted in it’s current state, for many different reasons.
  2. There are other problems in Hearthstone, with other classes.
  3. The Arena synergy draft system is a disaster.

There’s no denying Druid is a problem in Ranked, and other problems exist. Let’s get to point 2, I think Ice Block is an example of a card that has existed far too long, as it reneges on the “fun and interactive” promise of the game. Some Arena players don’t think 3 is much of an issue, but most are on the train that it sucks. Nobody has to draft Blubber Baron. There’s no reason Frost Lich Jaina appears in 10% of Arenas.

Let me state some other things that are mostly true:

  1. Hearthstone is an amazing game that has kept a lot of players playing it for years.
  2. Hearthstone hype is hyped very well.

Here’s my thought, one that may not be all that original:

Hype should not be invested on things that shouldn’t have been broken to begin with.

I’m really excited about these upcoming announcements today (or announcements of announcements). Even if I have no interest in playing Ranked right now, the news excites me as a Hearthstone player. I want lots of change in a game mode I don’t really play.

But these things shouldn’t be hyped about it. These Druid cards shouldn’t have been allowed to hit the factory floor like they are now. The Arena synergy system shouldn’t have been put in live in it’s current state, without more thought or testing.

I don’t want to be excited about these changes. But there is, for a lack of a better phrase, a hypnotic attraction that Hearthstone has on me that built the hype automatically.

Hype in this game should be spent on announcing new things and content. If this announcement bundles Druid patch changes with a new Ranked laddering system, I take some of it back.

I’m not happy that I will be routinely checking Twitter and Reddit to get on the news today. But I will!

 

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Contesting the Board: Constructed vs Arena

Contesting the Board: Constructed vs Arena

As part of the Hearthstone festivities leading up to the new expansion, the new Ahune Frost Festival is going on, which focuses on the Arena. Everyone is incentivized to play 3 Arena games (at least 1 run), to get a free card pack. Additionally, all Arena runs start off as 1-0. This is great news in general. Let’s think of the implications this has.

  1. Everyone will play at least 1 arena.
  2. People who have never played arena, or seldom play arena will be coming back.
  3. Unusual drafting choices will be encountered.
  4. Unusual gameplay will be encountered.

I’m going to make a point about #4 in this blog, but yes, these things are mostly true. I’ve played a few arenas in this event, and noticed that players don’t play the board as much as they should. It is a very important arena concept to fight for the board, as the ability to play off the board is not as tenable as it is in constructed, where you can actually choose your deck. Going off what I perceived as wrong arena play, I decided to take a look at some data to confirm this.

Methodology

  • The morning of the Ahune Festival, I went to hsreplay.net to find target usage of a few cards. Because I was aware that the hsreplay data would be contaminated by non-Arena players entering the game, I intercepted the data just hours into the event.
  • I decided to look at spells and what they targeted, for Ranked Standard and Arena. I picked some popular spells that do damage to both minion and hero. I did not get every card, since I was strapped for time.
  • I looked at a few minions that have target effects, for Ranked Standard and Arena. Part of the Arena is playing for tempo (to fight for the board), and not worrying about value. Again, I was strapped for time, so only picked a few.

Examples

Spells

Frostbolt

  • Opponent hero tgt in Arena = 4.02%
  • Opponent hero tgt in Ranked = 18.02%

While there is a spread of 14% here between the formats, this was likely a bigger chasm when Frost Lance existed. Frostbolt also has more utility on minions, as it prevents one turn of damage. The 4% in Arena speaks to it being used for early board control.

Flame Geyser

  • Opponent hero tgt in Arena = 4.96%
  • Opponent hero tgt in Ranked = 17.65%

Flame Geyser has a slightly smaller difference, likely because it just does 2 damage. That likely isn’t much to go face with, and it best equipped for small minions.

Fireball

  • Opponent hero tgt in Arena = 21.12%
  • Opponent hero tgt in Ranked = 44.61%

Here we have an over 23% spread. Fireball is one of the most effective face damage spells for the cost. Mages can play off the board better in Ranked.

Firelands Portal

  • Opponent hero tgt in Arena = 8.65%
  • Opponent hero tgt in Ranked = 29.26%

Firelands is more a board control tool given it’s cost, and it shows in the difference here. Burn Mages in Ranked still go face with it a lot, despite the heavy cost.

Kill Command

  • Opponent hero tgt in Arena = 19.91%
  • Opponent hero tgt in Ranked = 29.35%

Back when Hunter was actually good at going face, this might have been a much bigger difference. Now, Hunter has to fight for the board more often, as it struggles to survive in Ranked.

Swipe

  • Opponent hero tgt in Arena = 9.45%
  • Opponent hero tgt in Ranked = 6.12%

Here we have reverse splits, as Arena Druids go face with Swipe more often than Standard Ranked Druids. I can’t really explain this, except I know that Druid is the most popular class in Standard. It could be torn by Jade Druid vs Aggro Druid, and how Swipe is employed in each deck.

Minions

Golakka Crawler

  • No tgt in Arena = 93.72%
  • No tgt in Ranked = 72.58%

The Arena has been starved for solid 2-drops since the shift to Standard format, and the reduction of staples like River Crocolisk and Bloodfen Raptor. Golakka Crawler, a tech against Pirates, also has less fewer Pirate targets in Arena than Ranked.

Houndmaster

  • No tgt in Arena = 11.09%
  • No tgt in Ranked = 4.54%

Houndmaster is rarely played as a 4-mana 4/3, as it is a pretty bad tempo play. This 7% different probably just accounts to it being less likely to get Beasts on the board in Arena.

Crackling Razormaw

  • No tgt in Arena = 20.45%
  • No tgt in Ranked = 7.72%

Unlike Houndmaster, Crackling Razormaw is fine being a 3/2 2-drop. I do find the 7% Ranked tempo play being a bit low, which might owe to how important adapt is for Hunter. It is also possible they just play some 1-drops or hero power instead of holding the board.

Rockpool Hunter

  • No tgt in Arena = 83.37%
  • No tgt in Ranked = 15.56%

Again, this speaks to how important 2-mana 2/3’s are in the arena. Murlocs aren’t prevalent in arena, and there is no reason to run this card outside of Paladin in Ranked. This big split isn’t really surprising at all.

SI:7 Agent

  • No tgt in Arena = 5.65%
  • No tgt in Ranked = 8.63%

And we end at SI:7 Agent, which has the 3-mana 3/3 occurring more in Ranked. This is interesting but understandable. Miracle decks typically lack minions, so there is sometimes no other option. And Rogue is a board-control class in either format, so it is played just like that. Arena Rogues could be a bit more greedy with the value, as they have more minions at the disposal. Still, I think this is a very low percentage for both formats, I would’ve expected it to happen 10-20%.

The Fall: Personal Hearthstone Crisis

The Fall: Personal Hearthstone Crisis

I’ve always been an honest person in my life, sometimes too much to a fault. I also have difficulty hiding emotions or disguising facial expressions, and this has gotten me in trouble now-and-then. So, I’m going to say it: I’ve played the least Hearthstone I have played in a while. I started this January 2017 season very strong, getting to Rank 8 or 9 within the first week, doing well with various Miracle Rogue decks. Then things slowed down to a halt, and I find myself barely getting by the past few weeks. I must note that I have listened to the first 8 minutes of the Top Deck Kings Podcast #79 (which you should totally listen to) as of this writing, and I have paused it, until I finish all my thoughts, to prevent any cross-contamination. But I have pinpointed a few obvious reasons to my playing Hearthstone at a minimum these days.

1. Real life getting in the way

One of the perks to being a professional gamer is that gaming is your “real life.” While you may have family and friends to interact with, the job portion of real life is bundled into your gaming space. My real life is definitely getting in the way, as I am looking for a new job. While people look for jobs all the time, I was rather complacent in that area, and I am in a bit of trouble. Writing cover letters, updating resumes, and applying takes time, but the more arduous task is figuring out what I want to do in my life. This is something I am unlikely to figure out by the time I get my next job, and will be a struggle for the future. But, I am cutting out time each day to look for and apply to jobs.

2. Other games getting in the way

When I am very enthused with Hearthstone, it is the only game I play and devote time to. With other games getting mixed into my more limited gaming time, I am starting to manage my interests. Heroes of the Storm has a Lunar New Year promotion Rooster Race, with the special golden rooster mount acquired with 25 Rooster Races completed. I completely suck at HotS, but by god, I want that golden rooster mount. Valeera is also a new hero that appeared in HotS. While she is difficult to play, and I have a habit of overextending, I am a big fan of the character, and she has brought me back to the game. Competing card games Shadowverse and Duelyst have daily login rewards that require my logging in to get as well.

Screenshot2017-01-24 18_53_24.jpg
Here we go

And thanks to LA-based esquire Decktech (@hsdecktech), I have been hooked on Yugi-Oh Duel Links on my phone. The whole reason I got into Hearthstone likely is tied to my interests in Yugi-Oh, and now it has been recreated as an addictive phone game. This is not unlike the Pokemon Go craze, but I do not have to brave the outdoor elements to play Duel Links. Also unlike Pokemon Go, Duel Links is actually quite the strategic and interactive game, not just walking around and throwing a ball in different angles.

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Sending people to the Shadow Realm is a full-time job.

 

3. Meta getting in the way

The above two reasons are actual excuses for me, but let’s not sugarcoat the problems affecting Hearthstone. While I am hesitant to say that the meta has gotten stale already, the game just seems very “binary” now. There still remain various competitive decks in Hearthstone, and definitely more than there were in certain points of the game’s history. But it seems like “everything” is Face Aggro (Warrior, Shaman) or Highlander (Kazakus/Reno). Classes are clustering too much it seems, and deck types don’t seem too different by class. Rogues are still doing fine in their own thing, and Jade Druid is here now and then. But Paladins and Hunters are suffering now. These problems have been discussed at length by Devs in recent articles and tweets. The main problem of course is the high rate of Shaman play, something bolstered by seemingly-continual OP cards released for the class.

shaman-problem
The HS Problem, courtesy of Vicious Syndicate

This is all likely some sort of bias, losing to frustrating decks like Pirate Shaman and Warrior. But truthfully, If Hearthstone didn’t have it’s problems, I would likely not be playing other games as much.

What now

Of course, what now? I actually expected possible nerfs to Small-Time Buccaneer by the end of this month, but it seems like the Devs are deciding what to do about that card, and perhaps others. I haven’t stopped playing Hearthstone, as I am still interested in completing dailies, and doing an Arena run almost nightly. But the already tepid desire I had to play Ranked has just gotten cold. If things don’t change, I will likely revert to my old self, and just play Arena until the last 2 weeks of the month, when I can pick on weaker competition. Yep, Scavenging Buzzard mode is likely for next month.

 

The Party is Over: How to Survive Till the Next Set

Hearthstone’s One Night in Karazhan adventure was released well over a month ago. While a very upbeat set thematically, the adventure caused a lot of consternation amongst competitive players from the get-go. Constructed players were mad about the release of Purify for the nonexistent ninth class, while the oppressive Shamans got more tools. Arena players were mad about Firelands Portal being a common, cementing Jaina as the tyrant queen of the arena. The backlash from the community so torrential and angry that the devs responded within weeks of Karazhan’s full release, with an arena card banlist, and card nerfs. We are just over a week since the card nerfs, and well, Midrange Shamans dominate the ranked meta and Mages still terrorize the arena.

While there is still some potential for new decks and strategies to emerge, there is only so much innovation that you can squeeze of the adventure and card nerfs. There won’t be a new Hearthstone card release for at least 1 or 2 months, and this is being optimistic that Blizzard is sticking to the 2 expansion + 1 adventure annual production goal. Though Hearthstone remains an amazing game despite the imbalance, even the most dedicated players can get bored during long stretches of nothingness. The meta starts to get stale, and it’s just the same old sauce curdling in your bowl. Luckily there are ways to keep Hearthstone fresh as we approach the stale meta phase of the game.

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LIGHTNING BOLT!

1. Play Arena

Tired of this oppressive and uninteractive meta? Play Arena! While some of us play Arena by default, I say this knowing that Hearthstone is defined by Constructed/Ranked. Good/pro players are known for how many times they achieved Legend and an overwhelming majority of players stick with Constructed.

There are many benefits to playing Hearthstone Arena. First of all, the satisfaction of doing well in the Arena with your draft can’t be rivaled by any other feeling. The Arena forces you to make tough decisions during your draft, as you are building a deck from scratch. You will be forced to take bad cards from time to time. And winning a game with some crappy card is just an amazing feeling. You learn to appreciate underlooked cards that don’t ever appear in Constructed. That brings me to my second point, you get a much deeper connection to all the cards from Arena play. You start developing an encyclopedic knowledge of cards from the exposure. You begin to have affinities to cards that you become comfortable playing (Addled Grizzly is bae). Thirdly, I believe that there are much greater stories that stem from the Arena. All the factors that come into play, from the two differently-built drafts, the bigger card pool, the gameplay decision-making, all collide into something magical. You will remember epic moments in the Arena, and also certain runs.

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Errrbody get addled
From a resource standpoint, Arena runs typically break even around 3 wins, which is a completely achievable 50% win rate. With deeper Arena runs, you start making gold profits, but Arena runs will typically help you build your collection through card packs and build up your dust. Building up dust is underrated, but can easily help you get a leg up in crafting whatever you want for the next card expansion.

2. Try Something New

Playing Arena as a Constructed player is technically trying something new, but there are other things you can do in the game. Despite being a wasteland for broken cards, Wild Hearthstone will instantly provide relief from seeing the same deck rotation in Standard. Overall, is more deck and class diversity, with things like viable Priests running amok. A player in Wild also has the chance to create deeper decks, with all the cards around. While things are unsettled, Wild Hearthstone has a chance to appeal to a distinct audience once more card sets are in the game.

It also isn’t a horrible idea to try a new deck if you are sticking with the Standard meta. We are still fresh off the recent nerfs, and decks are still in the process of optimization. Before everyone “figures things out,” bust out some new deck to take advantage. It doesn’t even have to be some whole new deck, just variations and techs off a popular archetype. I recently made a RenoLock deck without any guides, and it came out quite different than the conventional Reno deck. And it has a 67% win rate now at Rank 10! I don’t expect this to keep up as I climb the ranks, but it is fun to win with such a deck.

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Fun and uninteractive wild decks
Hearthstone can also be made a fun experience when playing with other people. I recently started playing Arena co-ops with Tweeps who also love the Arena as much as I do. I have always seen Arena co-ops on streams, but would never imagine I would be part of one myself. There are so many benefits in being part of an Arena co-op, namely having an extra set of eyes to evaluate the board state, as well as learning the playstyle of other players. Arguing/debating plays and picks is also a great quality of the Arena co-op.

3. Set New Goals

Sometimes you won’t even notice the arduous Ranked meta when you have a set goal in mind. While grinding to legend status or some other arbitrary rank are real goals, the ability to keep a winning streak is all the more magnified on the path to attaining said goal. You’ll probably get more bummed out than before.

In my opinion, grinding for a golden hero, with 500 ranked wins, is the best way to not notice the meta. I acquired golden Rogue in the throes of the Huntertaker meta, shortly after the release of Blackrock Mountain. I had about 400 wins when I picked up the “Fast/Cycle Rogue” deck, which was essentially an aggro deck that tried to outrace Face Hunters. While my winrate was fairly close to 50%, the games were not only fast, but also fun, as I was playing a whole new Rogue deck. Though I am nowhere close towards earning another golden hero, the push I had for golden Rogue was a great experience in not noticing what was going on in the meta.

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Aggroed my face off for that golden Rogue
Another goal one could take on is beating the Heroic difficulty on the adventures. While Heroic difficulty guides exist on Hearthpwn and elsewhere, this isn’t really a fun way to go about it, more of a quick cheese to get the cardbacks. Take the time to go through the Heroic adventure levels, refine your deck strategy, and repeat. It could be a new rewarding experience within the game you are tired of playing.

4. Play Less Hearthstone

Despite being classified once as a stress-relieving game on Google Play, Hearthstone is far from relaxing. The time going into a stale meta is a good time to try out some other games. The natural digression from Hearthstone would be other electronic card games. TES: Legends is a similar card game from The Elder Scrolls franchise, and has a greater deckbuilding capacity, with at least 50 cards in a deck. Further, there are fun “lane effects” which remind me of “field power bonuses” from Yugi-Oh, as well as unique qualities in runes and prophecies. Duelyst is another cool card game that has elements of grid movement and positioning. Also, Duelyst is a game that releases 4 new cards every month, allowing things to not go completely stale.
If one needs a little time off Hearthstone, there are plenty of gaming options right on the Battle.net launcher. WoW and Heroes of the Storm are free-to-play games that one can jump right into. I personally have gone back to playing occasional HotS games in group games versus computers. WoW is a different beast within itself, and can potentially suck you in for eternity. Overwatch, Blizzard’s FPS endeavor, seems to remain going strong and is staking it’s claim as a competitive eSport.

5. Create Something

Taking a prolonged break from Hearthstone could be detrimental to one’s long term prospects as you get behind earning gold and understanding the competitive meta. A dull grinding phase should not be a reason to walk away from such an amazing game. There are ways to dial back your Hearthstone play, but maintain your love for the game. Get creative. Start streaming your matches on Twitch and YouTube. Write about it, vlog about it. Record podcasts about the game. If you can draw, create a Hearthstone masterpiece! Channel your inability to play the game into something positive for the community!

Looking Back at My Top Old Gods Card Predictions

Looking Back at My Top Old Gods Card Predictions

Two months ago, I attempted to give my take on what the top Old Gods cards would be. These predictions were made before I even opened a pack. Now we are in what I would like to call “The Information Meta.” Everyone is just so well-informed, that they are playing the best decks to counter the meta. I noticed this specifically with the rise of Dragon Tempo Warrior and Midrange Hunter. I strongly believe a lot of it has to do with the Vicious Syndicate, who have produced the best weekly Hearthstone meta report ever, complete with data, expert insight, and cool charts! They are a great resource, but I feel they have brought upon this “Information Meta.” That is my way of complaining about even struggling to get to Rank 10 this season. Tangent aside, here is a look back at my old predictions.

10. Thing from Below – The Thing is a staple in “Midrange Shaman” which isn’t really midrange, and plays slightly slower than Aggro Shaman, but with more totems. Coupled with Tuskar Totemic and Totem Golem, this is an amazing tempo play. It might be a Top 5 card so far in this meta.

9. Infested Wolf – Midrange Hunter is surprisingly diverse, with so many plug-and-play options. Infested Wolf is typically in the deck, running 2 or 1. I’m not sure if it is as good as a Top 10 card, but it is definitely strong and is a staple for Midrange Hunter.

8. Forbidden Ritual – I didn’t include Darkshire Councilman, but this is essentially the card that completes him. It made a lot of sense this would be a good card, given the loss of Imp-losion. I’d say this card is rightfully in the lower Top 10.

7. Evolve – Welp, good idea, but the rise of Shaman via Aggro Shaman and “Midrange” Shaman made this card more of an interesting accessory. I am not knowledgeable enough to know why it isn’t in the deck. One big downside is transforming 1-mana totems into Doomsayers. Otherwise, it just doesn’t make the cut in the fast Shaman meta. You still see in the Arena now and then as a desperation move. Big whiff here.

6. Journey Below – This card is typically found in N’Zoth Rogue, but N’Zoth Rogues aren’t exactly a hot deck in the meta. Rogues got hot with a Miracle Resurgence, but overall weakness against the fast meta has put the class back down to a lower tier. Given that Miracle is still stronger than N’Zoth Rogue, this card isn’t seeing a ton of play overall.

5. Master of Evolution – Similar to Evolve, but I believe this card is more versatile and has a chance to re-enter the meta. I see it in some “Midrange” Shaman decks now and then, but I believe it is cut if the player wants to go faster.

4. Blood to Ichor – Tempo Warrior is very strong now, and Blood to Ichor is a big reason why. It just works so well as an Enrage trigger, Acolyte of Pain draw, ping before Ravaging Ghoul, etc. Plus the 2/2 tempo Slim isn’t to be ignored. It is basically a 1-mana Ironforge Rifleman. Good prediction.

3. Cabalist’s Tome – Not many Mages ran this card until the “Chinese Tempo Mage” invaded the meta. Now that deck is rather strong, and this card provides sustain to keep going. Getting 3 random spells has synergy with various cards in Tempo Mage, and more fuel with Antonidas. Further, you are very likely to get Pyroblast for lethal.

2. Bloodhoof Brave – The brave is a near-staple for Warrior decks, providing tremendous utility as a defensive and offensive option. The Black Knight has seemingly dropped out of the meta again, meaning he is safe. Further, Priests are typically milk carton characters now, so it wouldn’t have it’s mind changed. It might be a bit lofty to predict it as the 2nd best card in Old Gods, but it is definitely a Top 10 so far.

  1. Hallazeal the Ascended – Aside from some creative Malygos shenanigans, Hallazeal suffers from the same fate of other Shaman cards that aren’t 4-mana 7/7’s. It just isn’t at the meta because Shaman is so strong when going fast. Maybe he will re-emerge (I hope so!). Otherwise this prediction is a huge swing and miss.

Bonus: Fandral Staghelm – I predicted Fandral Staghelm will suck. Well, he is now a Druid staple for the seemingly only deck of Token Druid. I should just stop predicting legendaries.

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“Who the hell is that!?”

Grinding Tools

February 2016 was a rather unusual month for me Hearthstone-wise. I’ve considered myself an arena player for quite some time, and expect to play plenty in the future. But a baffling inability to win games in the arena forced me to turn to Ranked Play. And playing quite a few constructed games gave me a bit of insight into the grinder mindset.

Gory stats

Feb16 stats

Deck Tracker kept track of my games for the last month. The 93-72 record equates to a 56% win rate, which is only better than my Priest and Warrior arena records. It has been said that players can reach Legend with a low 50’s win rate, but only through quite a bit of grinding and some lucky win streaks. You just have to endure lots of losing, some winning, and need to have gobs of time to play Hearthstone.

  • As much as I like to complain about the Druid Combo, I don’t do the worst against them.
  • Mages were very predictable this month, allowing me to get quick reads and prepare well.
  • I didn’t lose to Rogues all month in Ranked!

Grinding Tools (Decks)

  • LiveHigh Tempo Rogue – (Ranks 20-8) – This deck did all the heavy lifting to get me through all the lower ranks. A Rogue deck with the Gadgetzan Auctioneer draw engine, Sabotage, Antique Healbots, and the surprise wildcard of Ragnaros. LiveHigh makes some amazing decks.
  • Kolento Aggro Shaman (Ranks 9-6) – The popular aggro/burn Shaman is common in competitive ranked play. Kolento’s Shaman in the Curse Trials is a board control-based version of the Burn Shaman with Antique Healbots, Elemental Destruction, Lightning Storm and Hexes.
  • Brann Reliquary Warlock (Ranks 12-9) – I crafted Gormok this month, and decided to make a Warlock deck. I previously enjoyed the Reliquary Deck, but the addition of Brann Bronzebeard was new to me. My variation of the deck contains Enhance-o-Mechano and Gormok, so it is slightly slower than the average flood Warlock.
  • Ryzen Oil Rogue (Ranks 8-6) – Ryzen’s Oil Deck has the classic look of the Oil Rogue you have seen for ages, but with Edwin VanCleef and Sludge Belcher.
  • My Reno Rogue (Waffling in Rank 6) – This is the Reno Rogue I made myself, which can use some solid tweaking. While it is useless against the lower ranks during a season grind, it won about 50% of the games in Rank 6.
  • J4CKIECHAN Injured Camel (Ranks 7-6) – I fell off Rank 6 on the last day of the season. So I spent Leap Day getting back to Rank 6 with this new flash in the pan Hunter deck. A completely surprise of a deck, which features Desert Camel summoning a 2/4 Injured Kvaldir from the deck. A board control-based deck that baffles opponents while it is still new. I ran out of steam often with this deck, unless I had my Cult Master on the board.

What I learned

I put some time in Constructed the last month, and I got my best rank ever. This is what I learned.

  • A big component of Ranked is the element of surprise. When someone comes in playing a deck you don’t expect, you can’t play around things or make correct reads. While the tried-and-true meta decks you see over and over are effective and popular for a reason, you can make better reads against them.
  • It takes a different animal to succeed in the grind for Legend. I have somewhat diminished game stamina now, and am occupied with work. No wonder the top Hearthstone players don’t have jobs!
  • I can’t wrap my head around playing the same deck for a whole season. The Tempo Rogue got me far, but when I started losing games, I turned to other decks to keep pushing my rank up. Keep cycling your decks to prevent things from getting stale.
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What?!
Hearthstone Screenshot 02-02-16 23.25.35
I decided to craft Ragnaros on February 2nd. It paid off big time! But then I got one in a pack a week later.
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Surprising effective anti-aggro move.
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4 Coghammers for the price of none.
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I guess there’s a reason Aviana costs 9.